LEARNING TO PLAY DAGZ IS EASY.
Learning to play DAGZ is a breeze, especially for those familiar with games like bags or any dice game. If you've ever tossed a bean bag or rolled dice, you're already halfway there! The rules are straightforward and intuitive, so within just a few minutes, you'll be in the groove and ready to challenge your friends. Whether you're a seasoned bags player or a dice game enthusiast, DAGZ offers a seamless transition into its exciting and competitive gameplay. In no time, you'll be showcasing your skills and enjoying the spirited competition.
Keep reading below or watch the DAGZ Instruction Video for a full tutorial.
MASTERING DAGZ IS A DIFFERENT STORY
DAGZ is designed to be accessible and easy to learn for players of all levels, but reaching the status of a true master requires dedication and skill. As Joe Sak, the former #1 ranked player in the National DAGZ poll, puts it, "It's not easy to master given you must learn alternative throwing methods to navigate around the opposing team's dice and you really need to be able to see the angles to find the pit." Joe's insight highlights the strategic elements that make DAGZ a challenging and rewarding game. Whether you're honing your throwing techniques or perfecting your angle perception, DAGZ offers an engaging and competitive experience that keeps players coming back for more.
SETUP
SOLO OR TEAMS OF TWO: 2-4 players.
THROWS: Each team gets 4 solid color dice to throw per turn.
WHERE TO STAND: Opponents will stand next to one another on the same end of the box with their teammate on the opposite end (much like how you would stand for bags/cornhole).
GAMEPLAY
THROW FROM BEHIND DAGZ BOX: Each player will throw, ensuring that their hand does not cross the invisible "foul" line, marked by the back edge of their wooden dice barrier.
FOULS: If the player's hand goes over the foul line during a toss, that toss will not be counted. There are no re-throws in official play.
ALTERNATE SHOTS: Each team alternates shots, beginning with the team that scored last, or the team selected to begin the game.
MUST HIT A WALL BEFORE SCORING: For a point to be considered valid, the die must bounce off of at least one side or back wall before landing in the scoring square or pit.
SCORING
SCORING SQUARE (1pt): If a die is partially covered or fully in the scoring square, that counts for one point.
SCORING PIT (3pts): If a die is leaning on another die, on top of another die in the scoring pit, or fully in the scoring pit, that counts for three points.
CANCELLATION SCORING: To keep the competition intense, DAGZ uses cancellation scoring. This means that if one team scores four points and the other team scores two points, only the difference (in this case, two points) will be added to the leading team's score.
PLAY TO 21: The team that reaches 21 points (or 11 to 0 aka "skunk").
WIN BY 2: A team must win by at least two points. The game will continue until a team goes up +2.
Learn the Basics. Master the Trick Shots.
The DAGZ YouTube channel has beginner how-to videos, expert trick shots, product updates, and more. To learn everything you need to know about playing DAGZ, check out the link below.